Rust Data LabData lab · live
Live readings Servers11,784 Players66,602 Populated3,516 Fresh wipes · 3h198 Sampled every 5 min

Element card · group Modded · atomic number 13,456, its rank

Local Rust Server [No EAC]

Offline 181.215.65.75:28015 checked 45d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,456no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 184
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Quick answers

from the figures on this page

Server setup

What map is in play on Local Rust Server [No EAC]?

A procedural map runs on Local Rust Server [No EAC], generated by the game.

How is Local Rust Server [No EAC] configured, and what rules apply?

No gather rate appears in the name of Local Rust Server [No EAC]. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts Local Rust Server [No EAC]?

Nothing about a region is published by Local Rust Server [No EAC]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 181.215.65.75:28015.

What Rust version does Local Rust Server [No EAC] currently run?

Rust network protocol 2633 and build 163493 on Windows is what Local Rust Server [No EAC] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Local Rust Server [No EAC] stay online?

Currently offline, Local Rust Server [No EAC] was last seen 45 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Local Rust Server [No EAC], and at what time?

Too few wipes are on record for Local Rust Server [No EAC] to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 49 days 9 hours ago the current world was made.

Lists and tags

What should you understand from the tags Local Rust Server [No EAC] carries?

The game's server browser reads the tags Local Rust Server [No EAC] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Local Rust Server [No EAC] appear in?

These themed Rust Data Lab lists carry Local Rust Server [No EAC]: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Local Rust Server [No EAC] hold among Rust servers?

Local Rust Server [No EAC] sits at #13,456 for seven-day player hours, placing it in the top – of ranked servers.

How full is Local Rust Server [No EAC] right now?

Local Rust Server [No EAC] is offline at the moment; the last sighting was 45 days 6 hours ago.

How to join

What steps get you onto Local Rust Server [No EAC]?

You can connect by pressing F1 in Rust and entering client.connect 181.215.65.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build It runs build 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.