Rust Data LabData lab · live
Live readings Servers11,869 Players97,045 Populated3,902 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Modded · atomic number 6,635, its rank

WigglWorld

Online 181.97.250.102:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,635top 30%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:32 UTC2d ago 1 – running 0
Mon 26 Oct, 10:01 UTC3d ago 1 – 0.4 days 0
Sat 17 Oct, 20:28 UTC11d ago 1 halved by day 1 8.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on WigglWorld?

A procedural map runs on WigglWorld, generated by the game.

What settings and rules apply on WigglWorld?

No gather rate appears in the name of WigglWorld. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts WigglWorld?

Nothing about a region is published by WigglWorld. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 181.97.250.102:28015 is the address it uses.

What Rust version does WigglWorld currently run?

On Windows, WigglWorld is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is WigglWorld for staying online?

Right now, WigglWorld is reachable. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipe schedule

When does WigglWorld wipe, and how often?

With no fixed rhythm, WigglWorld wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 19 hours ago.

What does a typical wipe day on WigglWorld involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on WigglWorld?

These are the tags WigglWorld makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does WigglWorld come up?

The Rust Data Lab lists that include WigglWorld are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does WigglWorld place?

WigglWorld sits at #6,635 for seven-day player hours, placing it in the top 30% of ranked servers.

How full is WigglWorld right now?

WigglWorld currently shows 0 players across 30 slots. Averaged over the past week: 0 players, peaking at 3. Peak time in the past 48 hours: 17:00 UTC, when the average was 1 players.

Connection

How can you connect to WigglWorld?

You can connect by pressing F1 in Rust and entering client.connect 181.97.250.102:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.