Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Modded · atomic number 9,071, its rank

UniversalLocks Oxide Production (28015)

Offline 184.144.242.31:28015 checked 17h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average1peak 1
Rank · atomic number#9,071top 41%
Last wipe17h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75101:0002:00Wiped Thu 29 Oct, 01:33 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:33 UTC17h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on UniversalLocks Oxide Production (28015)?

Generated by the game, the map on UniversalLocks Oxide Production (28015) is procedural.

How is UniversalLocks Oxide Production (28015) configured, and what rules apply?

Nothing in the name of UniversalLocks Oxide Production (28015) gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is UniversalLocks Oxide Production (28015) based in?

There is no region on record for UniversalLocks Oxide Production (28015). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 184.144.242.31:28015.

Which Rust version is UniversalLocks Oxide Production (28015) on?

Rust network protocol 2635 and build 168909 on Windows is what UniversalLocks Oxide Production (28015) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does UniversalLocks Oxide Production (28015) stay up, and how reliable is its uptime?

Right now UniversalLocks Oxide Production (28015) is offline, with its last appearance 17 hours ago. It was online for 4 of 96 hours in the last 4 full days, which is 4% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on UniversalLocks Oxide Production (28015)?

Too few wipes are on record for UniversalLocks Oxide Production (28015) to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on UniversalLocks Oxide Production (28015)?

These are the tags UniversalLocks Oxide Production (28015) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does UniversalLocks Oxide Production (28015) appear in?

These themed Rust Data Lab lists carry UniversalLocks Oxide Production (28015): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does UniversalLocks Oxide Production (28015) hold among Rust servers?

The seven-day player-hours table has UniversalLocks Oxide Production (28015) at #9,071, in the top 41% of ranked servers.

How many players does UniversalLocks Oxide Production (28015) have at the moment?

No live signal from UniversalLocks Oxide Production (28015) right now, which was last seen 17 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 02:00 UTC, at 0 players.

How to join

What is the way to join UniversalLocks Oxide Production (28015)?

In Rust, press F1 and enter client.connect 184.144.242.31:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players 3 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.