Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Modded · atomic number 15,509, its rank

Staging Dev Server

Offline 185.103.226.174:28015 checked 42d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,509no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 81
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  4. 4 Ru RustSpain.com … 20
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  5. 5 Ru 404 RUST 2Х|ДЛ… 24
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Quick answers

from the figures on this page

Map and rules

What map is in play on Staging Dev Server?

Generated by the game, the map on Staging Dev Server is procedural.

What settings and rules apply on Staging Dev Server?

Nothing in the name of Staging Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts Staging Dev Server?

There is no region on record for Staging Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.103.226.174:28015 is the address it uses.

On what Rust version does Staging Dev Server operate?

Rust network protocol 2633 and build 164538 on Linux is what Staging Dev Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Staging Dev Server stay online?

Right now Staging Dev Server is offline, with its last appearance 42 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipe schedule

How often does a wipe happen on Staging Dev Server, and at what time?

Staging Dev Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 42 days 18 hours ago the current world was made.

Where it appears

What should you understand from the tags Staging Dev Server carries?

These are the tags Staging Dev Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164538 (Build): Build number: 164538; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Staging Dev Server appear in?

The Rust Data Lab lists that include Staging Dev Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Staging Dev Server hold among Rust servers?

Staging Dev Server sits at #15,509 for seven-day player hours, placing it in the top – of ranked servers.

How full is Staging Dev Server right now?

Staging Dev Server is offline at the moment; the last sighting was 42 days 16 hours ago.

How to join

What steps get you onto Staging Dev Server?

In Rust, press F1 and enter client.connect 185.103.226.174:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164538,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164538
Build Build number: 164538.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.