Rust Data LabData lab · live
Live readings Servers11,847 Players98,615 Populated3,861 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,381, its rank

Kirill123

Offline 185.135.150.122:28015 checked 40d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,381no region published
Last wipe41d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 08:53 UTC41d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Kirill123?

The map on Kirill123 is procedural, made by the game.

What settings and rules apply on Kirill123?

Nothing in the name of Kirill123 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Kirill123?

There is no region on record for Kirill123. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.135.150.122:28015.

Which Rust version is Kirill123 on?

On Windows, Kirill123 is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Kirill123 stay up, and how reliable is its uptime?

Currently offline, Kirill123 was last seen 40 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

What is the wiping pattern on Kirill123?

The record holds too few of Kirill123's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 days 11 hours ago.

What does a typical wipe day on Kirill123 involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Lists and tags

How should you read the tags on Kirill123?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Kirill123 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Kirill123 appear in?

These themed Rust Data Lab lists carry Kirill123: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Kirill123 compare with other servers in the rankings?

Player hours over the last week put Kirill123 at #15,381, inside the top – of ranked servers.

What does the current player count on Kirill123 tell you?

Kirill123 is offline at the moment; the last sighting was 40 days 1 hours ago.

Connection

What steps get you onto Kirill123?

In Rust, press F1 and enter client.connect 185.135.150.122:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.