Rust Data LabData lab · live
Live readings Servers11,829 Players74,965 Populated3,733 Fresh wipes · 3h252 Sampled every 5 min

Element card · group Modded · atomic number 15,460, its rank

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 36d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC36d ago 1 – running 0
Mon 21 Sep, 15:45 UTC37d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC39d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Offline Multiplayer Simulation?

Generated by the game, the map on Offline Multiplayer Simulation is procedural.

What settings and rules apply on Offline Multiplayer Simulation?

Nothing in the name of Offline Multiplayer Simulation gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Offline Multiplayer Simulation sit?

No region is published by Offline Multiplayer Simulation. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.146.53.122:28015.

What Rust version does Offline Multiplayer Simulation currently run?

On Windows, Offline Multiplayer Simulation is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Offline Multiplayer Simulation stay up, and how reliable is its uptime?

Right now Offline Multiplayer Simulation is offline, with its last appearance 36 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

How often does a wipe happen on Offline Multiplayer Simulation, and at what time?

No next wipe can be predicted on Offline Multiplayer Simulation: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 22 hours ago.

On Offline Multiplayer Simulation, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Offline Multiplayer Simulation?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Offline Multiplayer Simulation publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Offline Multiplayer Simulation come up?

You will find Offline Multiplayer Simulation on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does Offline Multiplayer Simulation hold among Rust servers?

Offline Multiplayer Simulation sits at #15,460 for seven-day player hours, placing it in the top 67% of ranked servers.

How many players does Offline Multiplayer Simulation have at the moment?

Offline Multiplayer Simulation is offline at the moment; the last sighting was 36 days 18 hours ago.

Getting on

What is the way to join Offline Multiplayer Simulation?

You can connect by pressing F1 in Rust and entering client.connect 185.146.53.122:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.