Rust Data LabData lab · live
Live readings Servers11,801 Players78,222 Populated3,772 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 1,648, its rank

RolePlayRust #1

Online 185.158.112.236:10000 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 5/ 10 50% full Room to join
7-day average3peak 11
Rank · atomic number#1,648top 7%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246821:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:26 UTC12d ago 18 – running 3
Thu 1 Oct, 19:31 UTC FW27d ago 24+1 queue halved by day 6 14.8 days 1
Thu 17 Sep, 19:05 UTC41d ago 17+1 queue halved by day 12 14 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 148
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Quick answers

from the figures on this page

Map and rules

What map is in play on RolePlayRust #1?

RolePlayRust #1 runs a procedural map of size 4,500 with seed 2147483647; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RolePlayRust #1 configured, and what rules apply?

Nothing in the name of RolePlayRust #1 gives a gather rate. You get up to 20 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RolePlayRust #1 sit?

Nothing about a region is published by RolePlayRust #1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.158.112.236:10000.

What Rust version does RolePlayRust #1 currently run?

Rust network protocol 2635 and build 168909 on Windows is what RolePlayRust #1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RolePlayRust #1 stay online?

Right now, RolePlayRust #1 is reachable. About 17 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is RolePlayRust #1 known for smooth running?

The last 48 hours show an average of 78 server fps and a minimum of 3. The entity count reached 146,938, including buildings, deployables and all other world items. Memory use peaked at 4,203 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on RolePlayRust #1?

No next wipe can be predicted on RolePlayRust #1: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 6 hours ago.

On RolePlayRust #1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 20 players. The latest wipe's peak fell 3 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 9.

Where it appears

How should you read the tags on RolePlayRust #1?

The game's server browser reads the tags RolePlayRust #1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RolePlayRust #1 come up?

You will find RolePlayRust #1 on the following Rust Data Lab lists: Modded Rust servers, measured and Rust roleplay servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does RolePlayRust #1 compare with other servers in the rankings?

The seven-day player-hours table has RolePlayRust #1 at #1,648, in the top 7% of ranked servers.

How full is RolePlayRust #1 right now?

Of 10 slots, 5 are taken on RolePlayRust #1 right now. A seven-day sample gives 3 players on average and 11 at the top. Peak time in the past 48 hours: 17:00 UTC, when the average was 8 players.

How to join

What is the way to join RolePlayRust #1?

You can connect by pressing F1 in Rust and entering client.connect 185.158.112.236:10000, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rprust.gamestores.app/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts20
Group limit No team may exceed 20.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.