Rust Data LabData lab · live
Live readings Servers11,644 Players43,541 Populated3,049 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,836, its rank

TroubleChute

Offline 185.165.242.69:28015 checked 20d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,836top 72%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 103
    ShockRust | Blue | NoLimit no group limit · 150 on average 103/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 151
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 151/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 45
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 45/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 19
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on TroubleChute?

A procedural map runs on TroubleChute, generated by the game.

How is TroubleChute configured, and what rules apply?

No gather rate appears in the name of TroubleChute. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

Which location is TroubleChute based in?

There is no region on record for TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.165.242.69:28015.

Which Rust version is TroubleChute on?

Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TroubleChute for staying online?

TroubleChute is not online at the moment; the last sighting was 20 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.

Wipe days

How often does a wipe happen on TroubleChute, and at what time?

Too few wipes are on record for TroubleChute to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 18 hours ago.

Tags, lists

How should you read the tags on TroubleChute?

These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TroubleChute come up?

The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does TroubleChute compare with other servers in the rankings?

The seven-day player-hours table has TroubleChute at #15,836, in the top 72% of ranked servers.

What does the current player count on TroubleChute tell you?

The last recorded sighting of TroubleChute was 20 days 4 hours ago, and it is offline now.

How to join

What steps get you onto TroubleChute?

You can connect by pressing F1 in Rust and entering client.connect 185.165.242.69:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.