Rust Data LabData lab · live
Live readings Servers11,597 Players34,396 Populated2,832 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Modded · atomic number 9,138, its rank

Clan Arena (private)

Offline 185.166.152.135:28015 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 7/ 250 3% full Room to join
7-day average0peak –
Rank · atomic number#9,138top 41%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctSun 20 SepSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:52 UTC25d ago 4 – running 0
Sun 20 Sep, 16:25 UTC37d ago 9 halved by day 10 12.1 days 9
Sat 19 Sep, 15:25 UTC38d ago 10 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Clan Arena (private)?

Generated by the game, the map on Clan Arena (private) is procedural.

What rules has Clan Arena (private) set, and what settings are in force?

The name of Clan Arena (private) carries no gather rate. Groups top out at 60 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Clan Arena (private) sit?

There is no region on record for Clan Arena (private). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.166.152.135:28015.

What Rust version does Clan Arena (private) currently run?

On Linux, Clan Arena (private) is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does Clan Arena (private) stay up, and how reliable is its uptime?

Clan Arena (private) is not online at the moment; the last sighting was 20 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Clan Arena (private)?

There is no next wipe to predict for Clan Arena (private), which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 11 hours ago.

On Clan Arena (private), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 8 players. The latest wipe's peak fell 3 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 10.

Lists and tags

Which meanings sit behind the tags on Clan Arena (private)?

These are the tags Clan Arena (private) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): It has 250 slots; ts60 (Group limit): No team may exceed 60; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Clan Arena (private) come up?

You will find Clan Arena (private) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Clan Arena (private) place?

Clan Arena (private) sits at #9,138 for seven-day player hours, placing it in the top 41% of ranked servers.

How many players does Clan Arena (private) have at the moment?

Clan Arena (private) is offline at the moment; the last sighting was 20 days 10 hours ago.

How to join

What is the way to join Clan Arena (private)?

Open the console with F1 in Rust and type client.connect 185.166.152.135:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs166652,ts60,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players It has 250 slots.
ts60
Group limit No team may exceed 60.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.