Element card · group Modded · atomic number 16,232, its rank
MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on MAR Rust Test Baseline?
The map on MAR Rust Test Baseline is procedural, made by the game.
What rules has MAR Rust Test Baseline set, and what settings are in force?
The name of MAR Rust Test Baseline carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts MAR Rust Test Baseline?
Nothing about a region is published by MAR Rust Test Baseline. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.175.93.189:28115 is the address it uses.
Which Rust version is MAR Rust Test Baseline on?
On Windows, MAR Rust Test Baseline is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
Does MAR Rust Test Baseline stay up, and how reliable is its uptime?
Currently offline, MAR Rust Test Baseline was last seen 34 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipe schedule
When does MAR Rust Test Baseline wipe, and how often?
The record holds too few of MAR Rust Test Baseline's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 43 days 5 hours ago the current world was made.
Lists and tags
How should you read the tags on MAR Rust Test Baseline?
The game's server browser reads the tags MAR Rust Test Baseline publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does MAR Rust Test Baseline appear in?
You will find MAR Rust Test Baseline on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does MAR Rust Test Baseline hold among Rust servers?
The seven-day player-hours table has MAR Rust Test Baseline at #16,232, in the top 71% of ranked servers.
What does the current player count on MAR Rust Test Baseline tell you?
The last recorded sighting of MAR Rust Test Baseline was 34 days 13 hours ago, and it is offline now.
How to join
How can you connect to MAR Rust Test Baseline?
You can connect by pressing F1 in Rust and entering client.connect 185.175.93.189:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.