Rust Data LabData lab · live
Live readings Servers11,895 Players92,684 Populated4,089 Fresh wipes · 3h166 Sampled every 5 min

Element card · group PvE · atomic number 1,735, its rank

CZ/SK PVE!! No raid_No kill :-) RUSTUJ

Online 185.180.2.22:28188 checked 10m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 11/ 30 37% full Room to join
7-day average3peak 14
Rank · atomic number#1,735top 8%
Last wipe26d agono schedule published
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 25 hours in, with 4 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 30+4 queue – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 24
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 24/ 200
  2. 2 Cz CZ/EU Farming … 7
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 7/ 50
  3. 3 Br BroinRust [PVE… 5
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 5/ 200
  4. 4 Br BroinRust [PVE… 3
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 3/ 200
  5. 5 Cz CZ/SK RELAX PVE 5
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 5/ 30
  6. 6 Ja J.A.R.V.I.S.| … 3
    J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandbox groups of 8+ · biweekly · 2 on average 3/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

CZ/SK PVE!! No raid_No kill :-) RUSTUJ runs a procedural map of size 5,000 with seed 589912370; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has CZ/SK PVE!! No raid_No kill :-) RUSTUJ set, and what settings are in force?

The name of CZ/SK PVE!! No raid_No kill :-) RUSTUJ carries no gather rate. With no change from the default, groups can hold up to 8 players. build & creative is the game mode, building sandbox, gathering off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is CZ/SK PVE!! No raid_No kill :-) RUSTUJ based in?

There is no region on record for CZ/SK PVE!! No raid_No kill :-) RUSTUJ. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.180.2.22:28188 is the address it uses.

On what Rust version does CZ/SK PVE!! No raid_No kill :-) RUSTUJ operate?

Rust network protocol 2635 and build 168909 on Linux is what CZ/SK PVE!! No raid_No kill :-) RUSTUJ uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does CZ/SK PVE!! No raid_No kill :-) RUSTUJ stay online?

CZ/SK PVE!! No raid_No kill :-) RUSTUJ is live as of now. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is CZ/SK PVE!! No raid_No kill :-) RUSTUJ known for smooth running?

In the last 48 hours, it averaged 70 server fps, with a low of 20. The maximum entity count was 164,201, covering buildings, deployables and all else in the world. Up to 5,633 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on CZ/SK PVE!! No raid_No kill :-) RUSTUJ, and at what time?

Once a month is all CZ/SK PVE!! No raid_No kill :-) RUSTUJ wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 1 hours ago.

What does a typical wipe day on CZ/SK PVE!! No raid_No kill :-) RUSTUJ involve?

Averaged across its recent wipes, the busiest point drew 30 players. With 4 more waiting in the queue, the crowd on the latest wipe peaked 25 hours after the wipe.

Where it appears

Which meanings sit behind the tags on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

These are the tags CZ/SK PVE!! No raid_No kill :-) RUSTUJ makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^k (Build server): Practise base design and construction; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does CZ/SK PVE!! No raid_No kill :-) RUSTUJ appear in?

These themed Rust Data Lab lists carry CZ/SK PVE!! No raid_No kill :-) RUSTUJ: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10.

Population

What position does CZ/SK PVE!! No raid_No kill :-) RUSTUJ hold among Rust servers?

Player hours over the last week put CZ/SK PVE!! No raid_No kill :-) RUSTUJ at #1,735, inside the top 8% of ranked servers.

How full is CZ/SK PVE!! No raid_No kill :-) RUSTUJ right now?

Of 30 slots, 11 are taken on CZ/SK PVE!! No raid_No kill :-) RUSTUJ right now. The week's figures average 3 players and top out at 14. Peak time in the past 48 hours: 18:00 UTC, when the average was 10 players.

How to join

What steps get you onto CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

You can connect by pressing F1 in Rust and entering client.connect 185.180.2.22:28188, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^k,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^k
Build server Practise base design and construction.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.