Rust Data LabData lab · live
Live readings Servers11,826 Players80,135 Populated3,731 Fresh wipes · 3h265 Sampled every 5 min

Element card · group PvE · atomic number 2,476, its rank

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]

Online 195.18.27.46:35100 checked 10m ago

biweekly wipes moddedoxidepvehardcore
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average2peak 8
Rank · atomic number#2,476top 11%
Last wipe13d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 14d 22hFri 13 Nov, 12:43 UTC
  3. 35d 4hThu 3 Dec, 19:00 UTCFW
  4. 42d 22hFri 11 Dec, 12:43 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:43 UTC13d ago 8 – running 1
Thu 1 Oct, 17:55 UTC FW27d ago 9 held half 14.8 days 2
Fri 18 Sep, 12:50 UTC41d ago 11 halved by day 5 13.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Pr Primal Earth P… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] runs a procedural map of size 4,500 with seed 79868920; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Вайп был 13 д наза.

How is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] configured, and what rules apply?

Nothing in the name of RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] gives a gather rate. Groups top out at 50 players. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] based in?

No region is published by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 195.18.27.46:35100 is the address it uses.

On what Rust version does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] operate?

On Windows, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] stay up, and how reliable is its uptime?

At the moment, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is online. About 10 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 95,084, covering buildings, deployables and all else in the world. The highest memory usage was 4,503 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] wipe, and how often?

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] runs on a wipe rhythm of every 4 weeks on Friday at 12:43 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 13 days 1 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

What does a typical wipe day on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] involve?

Averaged across its recent wipes, the busiest point drew 9 players. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 5.

Where it appears

Which meanings sit behind the tags on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

These are the tags RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Player slots: 200; ts50 (Group limit): The team limit is 50; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Every two weeks, the server wipes; ^h (Hardcore): Hardcore mode from Facepunch, with fewer helpers and tougher survival; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] come up?

You will find RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Who is behind RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

4 other servers we track publish a rustaria.ru hostname as well, which makes one operator the likely runner of them and RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD].

Population

Against other Rust servers, where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] place?

Player hours over the last week put RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] at #2,476, inside the top 11% of ranked servers.

How many players does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] have at the moment?

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] currently shows 0 players across 200 slots. The week's figures average 2 players and top out at 8. Peak time in the past 48 hours: 15:00 UTC, when the average was 4 players.

Connection

What is the way to join RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Open the console with F1 in Rust and type client.connect 195.18.27.46:35100. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rustaria.tech/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^h,^t,^p,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Player slots: 200.
ts50
Group limit The team limit is 50.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^h
Hardcore Hardcore mode from Facepunch, with fewer helpers and tougher survival.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.