Element card · group Modded · atomic number 15,264, its rank
zombie-test
Online 185.186.143.156:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on zombie-test?
The map on zombie-test is procedural at size 1,500 with seed 4242, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is zombie-test configured, and what rules apply?
The name of zombie-test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does zombie-test sit?
There is no region on record for zombie-test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.186.143.156:28015 is the address it uses.
Which Rust version is zombie-test on?
On Linux, zombie-test is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does zombie-test stay online?
Right now, zombie-test is reachable. The uptime it reports suggests it restarted roughly 4 days 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 14 October 2026.
How well does zombie-test perform?
The last 48 hours show an average of 218 server fps and a minimum of 192. The entity count reached 7,601, including buildings, deployables and all other world items. Up to 2,270 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on zombie-test, and at what time?
zombie-test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 days 18 hours ago the current world was made.
Tags, lists
What should you understand from the tags zombie-test carries?
The game's server browser reads the tags zombie-test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does zombie-test come up?
The Rust Data Lab lists that include zombie-test are: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does zombie-test place?
The seven-day player-hours table has zombie-test at #15,264, in the top 69% of ranked servers.
How full is zombie-test right now?
zombie-test currently shows 0 players across 10 slots. The seven-day average for this server is 0 players.
How to join
How can you connect to zombie-test?
Open the console with F1 in Rust and type client.connect 185.186.143.156:28015. The Launch Rust button on this page does the same job through Steam.