Rust Data LabData lab · live
Live readings Servers11,891 Players103,453 Populated4,007 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 4,033, its rank

HAPER #1

Online 185.189.255.128:35400 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 4/ 100 4% full Room to join
7-day average1peak 4
Rank · atomic number#4,033top 18%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:47 UTC7d ago 1 – running 0
Sat 17 Oct, 09:42 UTC12d ago 4 halved by day 2 5 days 1
Fri 16 Oct, 15:05 UTC13d ago 2 – 0.8 days 1
Thu 15 Oct, 00:53 UTC14d ago 3 – 1.6 days 0
Mon 5 Oct, 12:33 UTC24d ago 3 halved by day 2 9.5 days 1
Sat 3 Oct, 18:29 UTC26d ago 7 – 1.8 days 0
Fri 2 Oct, 09:53 UTC27d ago 4 – 1.4 days 0
Fri 2 Oct, 01:06 UTC27d ago 3 – 0.4 days 0
Thu 1 Oct, 12:43 UTC28d ago 3 – 0.5 days 1
Fri 25 Sep, 10:03 UTC34d ago 5 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 196
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  4. 4 Ru 404 RUST 2Х|ДЛ… 73
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  6. 6 Ru RustSpain.com … 348
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Quick answers

from the figures on this page

Settings and map

What map is in play on HAPER #1?

A procedural map of size 4,000 with seed 2006006615 runs on HAPER #1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has HAPER #1 set, and what settings are in force?

The name of HAPER #1 carries no gather rate. Groups top out at 10 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is HAPER #1 based in?

No region is published by HAPER #1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.189.255.128:35400 is the address it uses.

What Rust version does HAPER #1 currently run?

Rust network protocol 2635 and build 168909 on Windows is what HAPER #1 uses. The protocol must match for you to join; Steam will update your game.

Does HAPER #1 stay up, and how reliable is its uptime?

Right now, HAPER #1 is reachable. The uptime it reports suggests it restarted roughly 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does HAPER #1 hold a steady performance?

Server fps averaged 86 over the last 48 hours, with 68 as the lowest. Buildings, deployables and everything else in the world added up to as many as 93,513 entities. Up to 2,981 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on HAPER #1, and at what time?

With no fixed rhythm, HAPER #1 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 8 hours ago.

How does HAPER #1 look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 31 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

How should you read the tags on HAPER #1?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list HAPER #1 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does HAPER #1 come up?

You will find HAPER #1 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does HAPER #1 compare with other servers in the rankings?

The seven-day player-hours table has HAPER #1 at #4,033, in the top 18% of ranked servers.

How many players does HAPER #1 have at the moment?

HAPER #1 currently shows 4 players across 100 slots. The week's figures average 1 players and top out at 4. Over 48 hours, the highest average fell at 19:00 UTC, at 4 players.

Connection

What steps get you onto HAPER #1?

Open the console with F1 in Rust and type client.connect 185.189.255.128:35400. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/MN5qPd5JDZ.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players It has 100 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.