Rust Data LabData lab · live
Live readings Servers11,855 Players81,723 Populated3,800 Fresh wipes · 3h365 Sampled every 5 min

Element card · group PvE · atomic number 4,772, its rank

Aria Reach

Online 185.189.255.156:35000 checked 7m ago

biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,772top 21%
Last wipe13d agobiweekly schedule
Next wipe21hFri 30 Oct, 12:57 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 21h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 21hFri 30 Oct, 12:57 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hFri 13 Nov, 12:57 UTC
  4. 28d 21hFri 27 Nov, 12:57 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 42d 21hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW27d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC40d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 135
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 135/ 2,000
  2. 2 Br [EU] Brits PvE… 267
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 267/ 2,000
  3. 3 Ch Chrayntopia ♡ … 43
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 43/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 77
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 77/ 200
  5. 5 Tr TRAVELER PVE [… 62
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 62/ 100
  6. 6 Ru Rust Empires -… 23
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average 23/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Aria Reach?

The map on Aria Reach is procedural at size 4,500 with seed 121315421, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Вайп был 13 д наза.

How is Aria Reach configured, and what rules apply?

No gather rate appears in the name of Aria Reach. Groups top out at 100 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does Aria Reach sit?

Nothing about a region is published by Aria Reach. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.189.255.156:35000.

Which Rust version is Aria Reach on?

Rust network protocol 2635 and build 168909 on Windows is what Aria Reach uses. The protocol must match for you to join; Steam will update your game.

How dependable is Aria Reach for staying online?

At the moment, Aria Reach is online. About 10 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Does Aria Reach hold a steady performance?

In the last 48 hours, it averaged 182 server fps, with a low of 1. The maximum entity count was 127,431, covering buildings, deployables and all else in the world. Up to 5,296 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Aria Reach, and at what time?

The prediction for Aria Reach follows its tag, as too few wipes are on record to confirm the schedule. On Friday 30 October at 12:57 UTC the next wipe falls due. 13 days 2 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does Aria Reach look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. Peak numbers on the latest wipe came 5 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Tags, lists

How should you read the tags on Aria Reach?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 is the slot count; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^x (Unknown flag): Facepunch gives no explanation for this flag: that is the tag list Aria Reach publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Aria Reach come up?

The Rust Data Lab lists that include Aria Reach are: Rust tutorial servers: the live sample, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Who is behind Aria Reach?

4 other servers we track publish a rustaria.ru hostname as well, which makes one operator the likely runner of them and Aria Reach.

Player numbers

What position does Aria Reach hold among Rust servers?

Aria Reach sits at #4,772 for seven-day player hours, placing it in the top 21% of ranked servers.

How many players does Aria Reach have at the moment?

At the moment Aria Reach has 1 of its 200 slots filled. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 1 players.

Getting on

What steps get you onto Aria Reach?

In Rust, press F1 and enter client.connect 185.189.255.156:35000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players 200 is the slot count.
ts100
Group limit The team limit is 100.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.
^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

^x
Unknown flag Facepunch gives no explanation for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.