Rust Data LabData lab · live
Live readings Servers11,633 Players42,563 Populated3,050 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 2,585, its rank

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore

Online NA 185.199.95.83:28915 checked 14m ago

2x weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 5
Rank · atomic number#2,585top 12% · #420 in NA
Last wipe4d agoweekly schedule
Next wipe2d 8hFri 30 Oct, 16:36 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 16:36 UTC, in 2d 8h. Its weekly schedule tag · low confidence

usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

  1. 2d 8hFri 30 Oct, 16:36 UTC
  2. 8d 11hThu 5 Nov, 19:00 UTCFW
  3. 9d 8hFri 6 Nov, 16:36 UTC
  4. 16d 8hFri 13 Nov, 16:36 UTC
  5. 23d 8hFri 20 Nov, 16:36 UTC
  6. 30d 8hFri 27 Nov, 16:36 UTC
  7. 36d 11hThu 3 Dec, 19:00 UTCFW
  8. 37d 8hFri 4 Dec, 16:36 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:36 UTC4d ago 5 – running 0
Fri 16 Oct, 20:41 UTC11d ago 9 halved by day 1 6.8 days 1
Thu 15 Oct, 08:44 UTC12d ago 9 – 1.5 days 1
Fri 9 Oct, 21:43 UTC18d ago 7 halved by day 2 5.5 days 1
Thu 1 Oct, 17:57 UTC FW26d ago 6 held half 8.2 days 1
Sat 26 Sep, 22:36 UTC31d ago 8 held half 4.8 days 2
Wed 23 Sep, 23:46 UTC34d ago 9 held half 3 days 1
Thu 17 Sep, 23:24 UTC40d ago 11 halved by day 4 6 days 3
Tue 15 Sep, 14:32 UTC42d ago 8 held half 2.4 days 0
Sun 13 Sep, 23:45 UTC44d ago 4 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 St [US] Stevious … 114
    [US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average 114/ 450
  2. 2 Ru [US] Rust in P… 2
    [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 2/ 150
  3. 3 St [US] Stevious … 5
    [US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 76 on average 5/ 200
  4. 4 Ru [US] Rust in P… 0
    [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average 0/ 150
  5. 5 Ru [US] Rust in P… 47
    [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 28 on average 47/ 150
  6. 6 Bp BP Rust QC 2x … 2
    BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP NA · groups of 8+ · 2x · weekly · 5 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

The map on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is procedural at size 1,750, made by the game. Its map carries the name: Custom Map.

What settings and rules apply on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

The name says it: gather runs at 2x on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore based in?

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.199.95.83:28915.

On what Rust version does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore operate?

On Linux, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore stay up, and how reliable is its uptime?

At the moment, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is online. The uptime it reports suggests it restarted roughly 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore perform?

In the last 48 hours, it averaged 30 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 16,433 entities. Memory use peaked at 2,209 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Its tag guides the prediction, since PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore's record holds too few wipes to confirm a schedule. Due next on Friday 30 October at 16:36 UTC is its wipe. 4 days 15 hours ago the current world was made. Weekly wipes are what its tags advertise.

How does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore look on the day of a wipe?

Recent wipes on average reached 8 players at their busiest. Peak numbers on the latest wipe came 3 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.5.

Lists and tags

What should you understand from the tags PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore carries?

The game's server browser reads the tags PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore appear in?

You will find PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Against other Rust servers, where does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore place?

Seven-day player hours place PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore at #2,585 overall, #420 in North America and in the top 12% of ranked servers.

How full is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore right now?

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore currently shows 1 players across 50 slots. A seven-day sample gives 1 players on average and 5 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 4 players.

Getting on

What is the way to join PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

You can connect by pressing F1 in Rust and entering client.connect 185.199.95.83:28915, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://playdust.gg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.