Element card · group Modded · atomic number 15,471, its rank
My test
Offline 185.203.4.150:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on My test?
Generated by the game, the map on My test is procedural.
How is My test configured, and what rules apply?
The name of My test carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts My test?
There is no region on record for My test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.203.4.150:28015.
Which Rust version is My test on?
Rust network protocol 2633 and build 165217 on Windows is what My test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does My test stay up, and how reliable is its uptime?
My test is not online at the moment; the last sighting was 35 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on My test?
My test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 23 hours ago.
Lists and tags
Which meanings sit behind the tags on My test?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list My test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does My test appear in?
You will find My test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does My test hold among Rust servers?
My test sits at #15,471 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is My test right now?
No live signal from My test right now, which was last seen 35 days 23 hours ago.
Connection
What is the way to join My test?
Open the console with F1 in Rust and type client.connect 185.203.4.150:28015. The Launch Rust button on this page does the same job through Steam.