Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Modded · atomic number 15,156, its rank

PBGaming Test Server

Online 185.206.148.48:28035 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,156top 68%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:44 UTC24d ago 1 – running 0
Fri 2 Oct, 01:25 UTC27d ago 0 – 3.5 days 0
Tue 22 Sep, 00:06 UTC37d ago 1 halved by day 1 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 184
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Quick answers

from the figures on this page

Settings and map

What map is in play on PBGaming Test Server?

The map on PBGaming Test Server is procedural at size 4,500 with seed 676767, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is PBGaming Test Server configured, and what rules apply?

No gather rate appears in the name of PBGaming Test Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does PBGaming Test Server sit?

Nothing about a region is published by PBGaming Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.206.148.48:28035.

Which Rust version is PBGaming Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what PBGaming Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does PBGaming Test Server stay online?

At the moment, PBGaming Test Server is online. According to the uptime it reports, the last restart was about 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is PBGaming Test Server known for smooth running?

Server fps averaged 84 over the last 48 hours, with 51 as the lowest. Buildings, deployables and everything else in the world added up to as many as 122,241 entities. Up to 5,446 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on PBGaming Test Server?

No next wipe can be predicted on PBGaming Test Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 1 hours ago the current world was made.

On PBGaming Test Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

Which meanings sit behind the tags on PBGaming Test Server?

The game's server browser reads the tags PBGaming Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PBGaming Test Server appear in?

You will find PBGaming Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does PBGaming Test Server hold among Rust servers?

The seven-day player-hours table has PBGaming Test Server at #15,156, in the top 68% of ranked servers.

What does the current player count on PBGaming Test Server tell you?

PBGaming Test Server currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 01:00 UTC, when the average was 0 players.

How to join

How can you connect to PBGaming Test Server?

In Rust, press F1 and enter client.connect 185.206.148.48:28035. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.