Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h228 Sampled every 5 min

Element card · group Modded · atomic number 1,355, its rank

ShockRust | Blue | NoLimit

Offline 185.207.214.212:35100 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 12/ 400 3% full Room to join
7-day average87peak 174
Rank · atomic number#1,355top 6%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak375players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 18 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 377, 2 hours in, with 23 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:54 UTC13d ago 377+23 queue – running 97
Fri 9 Oct, 12:51 UTC20d ago 376+29 queue halved by day 6 7 days 91
Fri 18 Sep, 15:52 UTC40d ago 373+29 queue halved by day 12 20.9 days 102

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 82
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  4. 4 Ru RustSpain.com … 27
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  5. 5 Ru 404 RUST 2Х|ДЛ… 283
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  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Server setup

What map is in play on ShockRust | Blue | NoLimit?

The map on ShockRust | Blue | NoLimit is procedural at size 4,250 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is ShockRust | Blue | NoLimit configured, and what rules apply?

The name of ShockRust | Blue | NoLimit carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

Which location is ShockRust | Blue | NoLimit based in?

No region is published by ShockRust | Blue | NoLimit. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.207.214.212:35100.

Which Rust version is ShockRust | Blue | NoLimit on?

Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does ShockRust | Blue | NoLimit stay online?

Currently offline, ShockRust | Blue | NoLimit was last seen 6 days 14 hours ago. For the last 7 full days, 24 of 168 hours were online, giving 14% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on ShockRust | Blue | NoLimit, and at what time?

No next wipe can be predicted on ShockRust | Blue | NoLimit: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 1 hours ago.

What does a typical wipe day on ShockRust | Blue | NoLimit involve?

Averaged across its recent wipes, the busiest point drew 375 players. A peak 2 hours after the latest wipe, plus 23 more in the queue. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 9 when it didn't hold.

Where it appears

Which meanings sit behind the tags on ShockRust | Blue | NoLimit?

gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): Player slots: 400; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104046 (Build): It runs build 104046; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list ShockRust | Blue | NoLimit publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ShockRust | Blue | NoLimit come up?

The Rust Data Lab lists that include ShockRust | Blue | NoLimit are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 50+ on average.

Population

What position does ShockRust | Blue | NoLimit hold among Rust servers?

The seven-day player-hours table has ShockRust | Blue | NoLimit at #1,355, in the top 6% of ranked servers.

How many players does ShockRust | Blue | NoLimit have at the moment?

The last recorded sighting of ShockRust | Blue | NoLimit was 6 days 14 hours ago, and it is offline now. Averaged over the past week: 87 players, peaking at 174.

How to join

How can you connect to ShockRust | Blue | NoLimit?

In Rust, press F1 and enter client.connect 185.207.214.212:35100. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players Player slots: 400.
v2556
Protocol The server runs protocol 2556, so your game needs the same version.
cs104046
Build It runs build 104046.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.