Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Modded · atomic number 867, its rank

ShockRust | Fight

Online 185.207.214.212:35200 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 38/ 50 76% full Filling
7-day average12peak 43
Rank · atomic number#867top 4%
Last wipe118d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 180
    ShockRust | Blue | NoLimit no group limit · 149 on average 180/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 177
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 177/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87/ 700
  5. 5 Ru RustSpain.com … 237
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 237/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 233
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on ShockRust | Fight?

A procedural map of size 1,500 with seed 1337 runs on ShockRust | Fight, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has ShockRust | Fight set, and what settings are in force?

No gather rate appears in the name of ShockRust | Fight. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts ShockRust | Fight?

There is no region on record for ShockRust | Fight. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.207.214.212:35200 is the address it uses.

What Rust version does ShockRust | Fight currently run?

On Linux, ShockRust | Fight is running Rust network protocol 2556 and build 104046. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ShockRust | Fight stay up, and how reliable is its uptime?

ShockRust | Fight is live as of now. About 15 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does ShockRust | Fight perform?

Server fps averaged 60 over the last 48 hours, with 58 as the lowest. Buildings, deployables and everything else in the world added up to as many as 5,289 entities. The highest memory usage was 1,207 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on ShockRust | Fight, and at what time?

ShockRust | Fight's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 118 days 18 hours ago.

Lists and tags

How should you read the tags on ShockRust | Fight?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104046 (Build): It runs build 104046; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list ShockRust | Fight publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does ShockRust | Fight appear in?

The Rust Data Lab lists that include ShockRust | Fight are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

Player counts

How does ShockRust | Fight compare with other servers in the rankings?

The seven-day player-hours table has ShockRust | Fight at #867, in the top 4% of ranked servers.

What does the current player count on ShockRust | Fight tell you?

Of 50 slots, 38 are taken on ShockRust | Fight right now. The week's figures average 12 players and top out at 43. Over 48 hours, the highest average fell at 12:00 UTC, at 27 players.

How to join

What is the way to join ShockRust | Fight?

You can connect by pressing F1 in Rust and entering client.connect 185.207.214.212:35200, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
v2556
Protocol The server runs protocol 2556, so your game needs the same version.
cs104046
Build It runs build 104046.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.