Element card · group Modded · atomic number 270, its rank
Blood Rust - Red [duo, x2]
Online EU 185.207.214.88:36000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 1% of all ranked servers, top 5% in EU, and #27 of the duo servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 09:08 UTC, in 1d 5h. Every Saturday at 09:08 UTC · high confidence
Coming wipes
- 1d 5hSat 31 Oct, 09:08 UTC
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 8d 5hSat 7 Nov, 09:08 UTC
- 15d 5hSat 14 Nov, 09:08 UTC
- 22d 5hSat 21 Nov, 09:08 UTC
- 29d 5hSat 28 Nov, 09:08 UTC
- 34d 15hThu 3 Dec, 19:00 UTCFW
- 36d 5hSat 5 Dec, 09:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 09:08 UTC5d ago | 210+78 queue | – | running | 13 |
| Sat 17 Oct, 09:11 UTC12d ago | 201+49 queue | halved by day 3 | 7 days | 20 |
| Sat 10 Oct, 09:12 UTC19d ago | 209+60 queue | halved by day 2 | 7 days | 19 |
| Sat 3 Oct, 09:08 UTC26d ago | 205+56 queue | halved by day 3 | 7 days | 18 |
| Sat 26 Sep, 09:07 UTC33d ago | 217+79 queue | halved by day 4 | 7 days | 26 |
| Sat 19 Sep, 09:07 UTC40d ago | 209+66 queue | halved by day 3 | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Blood Rust - Red [duo, x2]?
A procedural map of size 3,800 with seed 1337 runs on Blood Rust - Red [duo, x2], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Procedural.
What settings and rules apply on Blood Rust - Red [duo, x2]?
According to its name, Blood Rust - Red [duo, x2] runs 2x gather. The group cap is 2 players (duo). Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Blood Rust - Red [duo, x2]?
Blood Rust - Red [duo, x2] gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.207.214.88:36000.
On what Rust version does Blood Rust - Red [duo, x2] operate?
On Linux, Blood Rust - Red [duo, x2] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Blood Rust - Red [duo, x2] for staying online?
Blood Rust - Red [duo, x2] is live as of now. About 20 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Blood Rust - Red [duo, x2] hold a steady performance?
The last 48 hours show an average of 60 server fps and a minimum of 60. The maximum entity count was 180,906, covering buildings, deployables and all else in the world. Up to 6,845 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does Blood Rust - Red [duo, x2] wipe, and how often?
Blood Rust - Red [duo, x2] runs on a wipe rhythm of every Saturday at 09:08 UTC. On Saturday 31 October at 09:08 UTC the next wipe falls due. The world it is running now dates from 5 days 18 hours ago. The tags state that wipes happen weekly.
On Blood Rust - Red [duo, x2], what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 207 players. A peak 1 hours after the latest wipe, plus 78 more in the queue. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 3.
Lists and tags
How should you read the tags on Blood Rust - Red [duo, x2]?
These are the tags Blood Rust - Red [duo, x2] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Blood Rust - Red [duo, x2] come up?
You will find Blood Rust - Red [duo, x2] on the following Rust Data Lab lists: 2x gather rate servers, Duo Rust servers, EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Who is behind Blood Rust - Red [duo, x2]?
9 other servers we track publish a bloodrust.io hostname as well, which makes one operator the likely runner of them and Blood Rust - Red [duo, x2].
Player numbers
Against other Rust servers, where does Blood Rust - Red [duo, x2] place?
Blood Rust - Red [duo, x2] is #270 on seven-day player hours, #137 in Europe, and in the top 1% of all ranked servers. Within duo, its rank is #27.
What does the current player count on Blood Rust - Red [duo, x2] tell you?
Blood Rust - Red [duo, x2] currently shows 10 players across 200 slots. A seven-day sample gives 71 players on average and 210 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 68 players.
How to join
What is the way to join Blood Rust - Red [duo, x2]?
You can connect by pressing F1 in Rust and entering client.connect 185.207.214.88:36000, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://bloodrust.com/home.
