Element card · group Modded · atomic number 15,420, its rank
TEST
Offline 185.215.184.130:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on TEST?
Generated by the game, the map on TEST is procedural.
What settings and rules apply on TEST?
The name of TEST carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does TEST sit?
No region is published by TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.215.184.130:28015.
Which Rust version is TEST on?
Rust network protocol 2633 and build 163794 on Windows is what TEST uses. The protocol must match for you to join; Steam will update your game.
How dependable is TEST for staying online?
Currently offline, TEST was last seen 44 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.
Wipe days
How often does a wipe happen on TEST, and at what time?
Too few wipes are on record for TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 12 hours ago the current world was made.
Where it appears
How should you read the tags on TEST?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TEST appear in?
The Rust Data Lab lists that include TEST are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does TEST compare with other servers in the rankings?
The seven-day player-hours table has TEST at #15,420, in the top – of ranked servers.
What does the current player count on TEST tell you?
No live signal from TEST right now, which was last seen 44 days 9 hours ago.
Getting on
What is the way to join TEST?
You can connect by pressing F1 in Rust and entering client.connect 185.215.184.130:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.