Rust Data LabData lab · live
Live readings Servers11,720 Players60,549 Populated3,378 Fresh wipes · 3h181 Sampled every 5 min

Element card · group Modded · atomic number 13,685, its rank

Ilya SERVER

Offline 185.216.193.27:28015 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,685top 62%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:49 UTC23d ago 1 – running 0
Mon 5 Oct, 09:39 UTC24d ago 1 – 0.3 days 0
Fri 2 Oct, 07:32 UTC27d ago 1 held half 3.1 days 0
Thu 1 Oct, 20:37 UTC FW27d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Ilya SERVER?

A procedural map runs on Ilya SERVER, generated by the game.

What rules has Ilya SERVER set, and what settings are in force?

Nothing in the name of Ilya SERVER gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server details

What region hosts Ilya SERVER?

There is no region on record for Ilya SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.216.193.27:28015 is the address it uses.

What Rust version does Ilya SERVER currently run?

On Windows, Ilya SERVER is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is Ilya SERVER for staying online?

Ilya SERVER is not online at the moment; the last sighting was 21 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe schedule

How often does a wipe happen on Ilya SERVER, and at what time?

With no fixed rhythm, Ilya SERVER wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 17 hours ago.

How does Ilya SERVER look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

How should you read the tags on Ilya SERVER?

These are the tags Ilya SERVER makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Ilya SERVER come up?

The Rust Data Lab lists that include Ilya SERVER are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Ilya SERVER compare with other servers in the rankings?

Player hours over the last week put Ilya SERVER at #13,685, inside the top 62% of ranked servers.

How many players does Ilya SERVER have at the moment?

Ilya SERVER is offline at the moment; the last sighting was 21 days ago.

How to join

How can you connect to Ilya SERVER?

Open the console with F1 in Rust and type client.connect 185.216.193.27:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.