Rust Data LabData lab · live
Live readings Servers11,891 Players103,453 Populated4,007 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 15,289, its rank

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,289top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 196
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  4. 4 Ru 404 RUST 2Х|ДЛ… 73
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 73/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 211/ 700
  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing runs a procedural map of size 3,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Boat wars Gamemode | Deep Sea Training | Testing set, and what settings are in force?

The name of Boat wars Gamemode | Deep Sea Training | Testing carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does Boat wars Gamemode | Deep Sea Training | Testing sit?

Nothing about a region is published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.218.195.135:20184 is the address it uses.

What Rust version does Boat wars Gamemode | Deep Sea Training | Testing currently run?

On Linux, Boat wars Gamemode | Deep Sea Training | Testing is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Boat wars Gamemode | Deep Sea Training | Testing for staying online?

At the moment, Boat wars Gamemode | Deep Sea Training | Testing is online. About 16 days 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 21 September 2026.

Does Boat wars Gamemode | Deep Sea Training | Testing hold a steady performance?

The last 48 hours show an average of 83 server fps and a minimum of 64. Buildings, deployables and everything else in the world added up to as many as 47,400 entities. Up to 4,169 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does Boat wars Gamemode | Deep Sea Training | Testing wipe, and how often?

Too few wipes are on record for Boat wars Gamemode | Deep Sea Training | Testing to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 5 hours ago.

How does Boat wars Gamemode | Deep Sea Training | Testing look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Boat wars Gamemode | Deep Sea Training | Testing?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list Boat wars Gamemode | Deep Sea Training | Testing publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Boat wars Gamemode | Deep Sea Training | Testing come up?

You will find Boat wars Gamemode | Deep Sea Training | Testing on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Boat wars Gamemode | Deep Sea Training | Testing hold among Rust servers?

Player hours over the last week put Boat wars Gamemode | Deep Sea Training | Testing at #15,289, inside the top 69% of ranked servers.

What does the current player count on Boat wars Gamemode | Deep Sea Training | Testing tell you?

Boat wars Gamemode | Deep Sea Training | Testing currently shows 0 players across 40 slots. The past week gives an average of 0 players.

Getting on

What is the way to join Boat wars Gamemode | Deep Sea Training | Testing?

Open the console with F1 in Rust and type client.connect 185.218.195.135:20184. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rustcator.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.