Element card · group Modded · atomic number 15,961, its rank
Local Dev Server
Offline 185.220.69.158:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on Local Dev Server?
The name of Local Dev Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Local Dev Server based in?
Nothing about a region is published by Local Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.220.69.158:28015.
On what Rust version does Local Dev Server operate?
Rust network protocol 2634 and build 166652 on Windows is what Local Dev Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does Local Dev Server stay online?
Currently offline, Local Dev Server was last seen 22 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Local Dev Server wipe, and how often?
The record holds too few of Local Dev Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 22 hours ago.
Lists and tags
What should you understand from the tags Local Dev Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Dev Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Dev Server come up?
You will find Local Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Local Dev Server place?
Local Dev Server sits at #15,961 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Local Dev Server tell you?
Local Dev Server is offline at the moment; the last sighting was 22 days 16 hours ago.
How to join
What steps get you onto Local Dev Server?
Open the console with F1 in Rust and type client.connect 185.220.69.158:28015. The Launch Rust button on this page does the same job through Steam.