Element card · group Modded · atomic number 15,441, its rank
pllm-test-1
Offline 185.226.156.2:28115 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on pllm-test-1?
A procedural map runs on pllm-test-1, generated by the game.
What rules has pllm-test-1 set, and what settings are in force?
The name of pllm-test-1 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server details
Which location is pllm-test-1 based in?
No region is published by pllm-test-1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.226.156.2:28115.
Which Rust version is pllm-test-1 on?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does pllm-test-1 stay online?
Currently offline, pllm-test-1 was last seen 16 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipe schedule
What is the wiping pattern on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 17 hours ago.
Tags, lists
How should you read the tags on pllm-test-1?
These are the tags pllm-test-1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does pllm-test-1 appear in?
You will find pllm-test-1 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does pllm-test-1 compare with other servers in the rankings?
Player hours over the last week put pllm-test-1 at #15,441, inside the top 71% of ranked servers.
What does the current player count on pllm-test-1 tell you?
pllm-test-1 is offline at the moment; the last sighting was 16 days 16 hours ago.
How to join
How can you connect to pllm-test-1?
Open the console with F1 in Rust and type client.connect 185.226.156.2:28115. The Launch Rust button on this page does the same job through Steam.