Element card · group Modded · atomic number 14,101, its rank
Skin Test Local
Offline 185.228.124.78:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:34 UTC5d ago | 1 | – | running | 0 |
| Sat 19 Sep, 17:54 UTC38d ago | 1 | halved by day 2 | 33.1 days | 1 |
| Sat 19 Sep, 09:41 UTC38d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Skin Test Local?
Skin Test Local runs a procedural map of size 4,000 with seed 1219563660; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Skin Test Local configured, and what rules apply?
The name of Skin Test Local carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is Skin Test Local based in?
There is no region on record for Skin Test Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.228.124.78:28015.
Which Rust version is Skin Test Local on?
Rust network protocol 2635 and build 168909 on Windows is what Skin Test Local uses. The protocol must match for you to join; Steam will update your game.
How dependable is Skin Test Local for staying online?
Skin Test Local is not online at the moment; the last sighting was 5 days 9 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipe days
How often does a wipe happen on Skin Test Local, and at what time?
With no fixed rhythm, Skin Test Local wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 9 hours ago.
On Skin Test Local, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.
Tags, lists
Which meanings sit behind the tags on Skin Test Local?
The game's server browser reads the tags Skin Test Local publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Skin Test Local appear in?
These themed Rust Data Lab lists carry Skin Test Local: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Skin Test Local place?
The seven-day player-hours table has Skin Test Local at #14,101, in the top 63% of ranked servers.
How many players does Skin Test Local have at the moment?
Skin Test Local is offline at the moment; the last sighting was 5 days 9 hours ago. A seven-day sample gives 1 players on average and 1 at the top.
Connection
What steps get you onto Skin Test Local?
Open the console with F1 in Rust and type client.connect 185.228.124.78:28015. The Launch Rust button on this page does the same job through Steam.