Element card · group Modded · atomic number 15,874, its rank
Hunger Games Dev
Offline 185.238.231.146:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on Hunger Games Dev?
No gather rate appears in the name of Hunger Games Dev. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is Hunger Games Dev based in?
There is no region on record for Hunger Games Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.238.231.146:28015.
What Rust version does Hunger Games Dev currently run?
Rust network protocol 2634 and build 167058 on Windows is what Hunger Games Dev uses. The protocol must match for you to join; Steam will update your game.
Does Hunger Games Dev stay up, and how reliable is its uptime?
Right now Hunger Games Dev is offline, with its last appearance 19 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipe schedule
When does Hunger Games Dev wipe, and how often?
Hunger Games Dev's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days ago.
Lists and tags
Which meanings sit behind the tags on Hunger Games Dev?
The game's server browser reads the tags Hunger Games Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Hunger Games Dev come up?
The Rust Data Lab lists that include Hunger Games Dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Hunger Games Dev place?
Hunger Games Dev sits at #15,874 for seven-day player hours, placing it in the top 72% of ranked servers.
How full is Hunger Games Dev right now?
Hunger Games Dev is offline at the moment; the last sighting was 19 days 18 hours ago.
Getting on
How can you connect to Hunger Games Dev?
Open the console with F1 in Rust and type client.connect 185.238.231.146:28015. The Launch Rust button on this page does the same job through Steam.