Element card · group Modded · atomic number 15,468, its rank
test
Offline 185.238.28.71:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has test set, and what settings are in force?
The name of test carries no gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is test based in?
There is no region on record for test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.238.28.71:28015 is the address it uses.
On what Rust version does test operate?
Rust network protocol 2275 on Linux is what test uses. The protocol must match for you to join; Steam will update your game.
Does test stay up, and how reliable is its uptime?
test is not online at the moment; the last sighting was 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipe days
How often does a wipe happen on test, and at what time?
Too few wipes are on record for test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 42 days 19 hours ago.
Lists and tags
How should you read the tags on test?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; v2275 (Protocol): To join, your game must match protocol 2275; ptrak (Networking): This runs on RakNet, the standard layer; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5f16b2db (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does test appear in?
These themed Rust Data Lab lists carry test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Player numbers
What position does test hold among Rust servers?
test sits at #15,468 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on test tell you?
test is offline at the moment; the last sighting was 42 days 19 hours ago.
Connection
What is the way to join test?
You can connect by pressing F1 in Rust and entering client.connect 185.238.28.71:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.