Element card · group Modded · atomic number 15,429, its rank
TEST
Offline 185.244.37.5:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on TEST?
The map on TEST is procedural, made by the game.
How is TEST configured, and what rules apply?
No gather rate appears in the name of TEST. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
What region hosts TEST?
There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.244.37.5:28015.
Which Rust version is TEST on?
On Windows, TEST is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TEST stay online?
TEST is not online at the moment; the last sighting was 20 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.
Wipes and resets
What is the wiping pattern on TEST?
TEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 11 hours ago.
Tags, lists
How should you read the tags on TEST?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does TEST compare with other servers in the rankings?
TEST sits at #15,429 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does TEST have at the moment?
No live signal from TEST right now, which was last seen 20 days 20 hours ago.
Getting on
What is the way to join TEST?
In Rust, press F1 and enter client.connect 185.244.37.5:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.