Rust Data LabData lab · live
Live readings Servers11,626 Players31,131 Populated2,740 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 1,489, its rank

Building Bulletin Creative

Online 185.248.134.124:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 8/ 100 8% full Room to join
7-day average4peak 15
Rank · atomic number#1,489top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152006:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak11players, last three wipes
crowd held80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:23 UTC6d ago 8 – running 2
Tue 13 Oct, 10:02 UTC15d ago 15 halved by day 3 9.3 days 0
Sun 4 Oct, 09:15 UTC24d ago 10 held half 9 days 0
Fri 2 Oct, 03:38 UTC27d ago 7 held half 2.2 days 0
Mon 21 Sep, 16:42 UTC37d ago 14 held half 10.5 days 2
Thu 17 Sep, 09:04 UTC41d ago 8 held half 4.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 48
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 48/ 999
  2. 2 Bu [NA] Builders … 123
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 123/ 999
  3. 3 Ru [AU] Rusticate… 64
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 64/ 150
  4. 4 At Atlas // CSL -… 6
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 6/ 100
  5. 5 Aq AQRUX RUST BUI… 9
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 9/ 100
  6. 6 Ko KoalaKopters -… 14

Quick answers

from the figures on this page

Server setup

What map is in play on Building Bulletin Creative?

Building Bulletin Creative runs a procedural map of size 6,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is Building Bulletin Creative configured, and what rules apply?

Nothing in the name of Building Bulletin Creative gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does Building Bulletin Creative sit?

There is no region on record for Building Bulletin Creative. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.248.134.124:28015.

Which Rust version is Building Bulletin Creative on?

On Windows, Building Bulletin Creative is running Rust network protocol 2635 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Building Bulletin Creative for staying online?

At the moment, Building Bulletin Creative is online. According to the uptime it reports, the last restart was about 6 days 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Building Bulletin Creative hold a steady performance?

Server fps averaged 100 over the last 48 hours, with 88 as the lowest. The maximum entity count was 139,310, covering buildings, deployables and all else in the world. Memory use peaked at 5,247 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Building Bulletin Creative, and at what time?

With no fixed rhythm, Building Bulletin Creative wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 10 hours ago.

How does Building Bulletin Creative look on the day of a wipe?

At their busiest, recent wipes averaged 11 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 80% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

What should you understand from the tags Building Bulletin Creative carries?

These are the tags Building Bulletin Creative makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Building Bulletin Creative come up?

The Rust Data Lab lists that include Building Bulletin Creative are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Building Bulletin Creative compare with other servers in the rankings?

The seven-day player-hours table has Building Bulletin Creative at #1,489, in the top 7% of ranked servers.

How many players does Building Bulletin Creative have at the moment?

At the moment Building Bulletin Creative has 8 of its 100 slots filled. Averaged over the past week: 4 players, peaking at 15. The busiest point in the last 48 hours came at 20:00 UTC, averaging 13 players.

How to join

How can you connect to Building Bulletin Creative?

You can connect by pressing F1 in Rust and entering client.connect 185.248.134.124:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/rusticated.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.