Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Vanilla · atomic number 2,510, its rank

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Online EU 185.248.134.200:28014 checked 12m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average2peak 12
Rank · atomic number#2,510top 11% · #964 in EU
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152012:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak25players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:58 UTC10d ago 7 – running 3
Wed 14 Oct, 19:21 UTC14d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW27d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC36d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 115
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  2. 2 At Atlas // CSL -… 17
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 17/ 100
  3. 3 Aq AQRUX RUST BUI… 35
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 35/ 100
  4. 4 In Intoxicated EU… 29
    Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 22 on average 29/ 150
  5. 5 Sh ShockRust | Bu… 14
    ShockRust | Build Обновление EU · no group limit · 9 on average 14/ 50
  6. 6 Lu [EU]Luuxens[PV… 5
    [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 5/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is procedural at size 4,000 with seed 201026, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has Raichu Staging | F1 Spawn | Noclip | DLC Unlocked set, and what settings are in force?

The name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carries no gather rate. Eight players per group is the limit, the game's default. Play runs as build & creative, building sandbox, gathering off. The server browser lists it under Community. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked based in?

The EU tag is how Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.248.134.200:28014.

What Rust version does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked currently run?

Rust network protocol 2635 and build 169621 on Linux is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked stay up, and how reliable is its uptime?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is live as of now. The uptime it reports suggests it restarted roughly 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform?

In the last 48 hours, it averaged 30 server fps, with a low of 24. Buildings, deployables and everything else in the world added up to as many as 97,000 entities. Up to 2,478 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

With no fixed rhythm, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 2 hours ago.

How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked look on the day of a wipe?

Recent wipes on average reached 25 players at their busiest. The latest wipe's peak fell 8 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

What should you understand from the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carries?

gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): Player slots: 25; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs169621 (Build): Build number: 169621; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^k (Build server): Design and test your bases here; EU (Europe): In the browser it sits under Europe; sc1 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appear in?

These themed Rust Data Lab lists carry Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: EU Rust servers, measured, Rust build and creative servers, Creative Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Whose server is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Sharing its raichu.tv hostname with 1 other server we track, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is most likely run by the same operator as that one.

Player numbers

Against other Rust servers, where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked place?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is #2,510 on seven-day player hours, #964 in Europe, and in the top 11% of all ranked servers.

How full is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked right now?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked currently shows 0 players across 25 slots. Averaged over the past week: 2 players, peaking at 12. Over 48 hours, the highest average fell at 20:00 UTC, at 9 players.

How to join

What steps get you onto Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

In Rust, press F1 and enter client.connect 185.248.134.200:28014. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/rustality.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs169621,sc1,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players Player slots: 25.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs169621
Build Build number: 169621.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^k
Build server Design and test your bases here.

Region

EU
Europe In the browser it sits under Europe.

Other

sc1
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.