Element card · group Modded · atomic number 15,326, its rank
chilling_wave
Online 185.250.36.125:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on chilling_wave?
A procedural map of size 2,000 with seed 78955152 runs on chilling_wave, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has chilling_wave set, and what settings are in force?
Nothing in the name of chilling_wave gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does chilling_wave sit?
No region is published by chilling_wave. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.250.36.125:28015.
Which Rust version is chilling_wave on?
Rust network protocol 2633 and build 162929 on Linux is what chilling_wave uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is chilling_wave for staying online?
chilling_wave is live as of now. About 5 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does chilling_wave hold a steady performance?
Server fps averaged 54 over the last 48 hours, with 13 as the lowest. The entity count reached 26,590, including buildings, deployables and all other world items. Up to 1,073 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does chilling_wave wipe, and how often?
chilling_wave's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 10 hours ago the current world was made.
Where it appears
What should you understand from the tags chilling_wave carries?
The game's server browser reads the tags chilling_wave publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does chilling_wave come up?
You will find chilling_wave on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does chilling_wave compare with other servers in the rankings?
The seven-day player-hours table has chilling_wave at #15,326, in the top 69% of ranked servers.
How full is chilling_wave right now?
At the moment chilling_wave has 0 of its 50 slots filled. The seven-day average for this server is 0 players.
Connection
What is the way to join chilling_wave?
You can connect by pressing F1 in Rust and entering client.connect 185.250.36.125:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.