Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Modded · atomic number 14,559, its rank

whyfry1zen

Offline 185.253.180.114:28015 checked 45d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#14,559no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 186
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  4. 4 Ru 404 RUST 2Х|ДЛ… 78
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  5. 5 Ru RustSpain.com … 8
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  6. 6 Ru 404 RUST 2Х|ДЛ… 22
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Quick answers

from the figures on this page

Server setup

What map is in play on whyfry1zen?

Generated by the game, the map on whyfry1zen is procedural.

What rules has whyfry1zen set, and what settings are in force?

Nothing in the name of whyfry1zen gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is whyfry1zen based in?

There is no region on record for whyfry1zen. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.253.180.114:28015.

What Rust version does whyfry1zen currently run?

On Windows, whyfry1zen is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is whyfry1zen for staying online?

Right now whyfry1zen is offline, with its last appearance 45 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

How often does a wipe happen on whyfry1zen, and at what time?

Too few wipes are on record for whyfry1zen to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 19 hours ago.

Tags, lists

Which meanings sit behind the tags on whyfry1zen?

The game's server browser reads the tags whyfry1zen publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does whyfry1zen appear in?

You will find whyfry1zen on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does whyfry1zen place?

Player hours over the last week put whyfry1zen at #14,559, inside the top – of ranked servers.

What does the current player count on whyfry1zen tell you?

No live signal from whyfry1zen right now, which was last seen 45 days 15 hours ago.

Connection

What is the way to join whyfry1zen?

Open the console with F1 in Rust and type client.connect 185.253.180.114:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build The game build is 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.