Rust Data LabData lab · live
Live readings Servers11,830 Players85,544 Populated3,690 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Modded · atomic number 12,774, its rank

CarbonRustReactTest

Offline 185.51.127.189:28065 checked 46d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#12,774no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on CarbonRustReactTest?

Generated by the game, the map on CarbonRustReactTest is procedural.

What rules has CarbonRustReactTest set, and what settings are in force?

Nothing in the name of CarbonRustReactTest gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

In what location does CarbonRustReactTest sit?

Nothing about a region is published by CarbonRustReactTest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.51.127.189:28065.

What Rust version does CarbonRustReactTest currently run?

On Windows, CarbonRustReactTest is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

Does CarbonRustReactTest stay up, and how reliable is its uptime?

Right now CarbonRustReactTest is offline, with its last appearance 46 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does CarbonRustReactTest wipe, and how often?

CarbonRustReactTest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 50 days 20 hours ago the current world was made.

Lists and tags

What should you understand from the tags CarbonRustReactTest carries?

The game's server browser reads the tags CarbonRustReactTest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does CarbonRustReactTest appear in?

The Rust Data Lab lists that include CarbonRustReactTest are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does CarbonRustReactTest compare with other servers in the rankings?

CarbonRustReactTest sits at #12,774 for seven-day player hours, placing it in the top – of ranked servers.

How many players does CarbonRustReactTest have at the moment?

The last recorded sighting of CarbonRustReactTest was 46 days 2 hours ago, and it is offline now.

Connection

What steps get you onto CarbonRustReactTest?

You can connect by pressing F1 in Rust and entering client.connect 185.51.127.189:28065, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build It runs build 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.