Rust Data LabData lab · live
Live readings Servers11,613 Players33,251 Populated2,788 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 9,909, its rank

reqni

Offline 185.6.127.234:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average1peak 1
Rank · atomic number#9,909top 45%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct9 Oct26 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 20:16 UTC5d ago 1 – running 1
Fri 2 Oct, 14:16 UTC26d ago 1 – 21.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 76
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  4. 4 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 24/ 700
  5. 5 Ru RustSpain.com … 3
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  6. 6 Ru 404 RUST 2Х|ДЛ… 6
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Quick answers

from the figures on this page

Server setup

What map is in play on reqni?

A procedural map runs on reqni, generated by the game.

What rules has reqni set, and what settings are in force?

No gather rate appears in the name of reqni. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts reqni?

Nothing about a region is published by reqni. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.6.127.234:28015 is the address it uses.

Which Rust version is reqni on?

Rust network protocol 2635 and build 168909 on Windows is what reqni uses. The protocol must match for you to join; Steam will update your game.

How dependable is reqni for staying online?

reqni is not online at the moment; the last sighting was 35 hours ago. For the last 7 full days, 6 of 168 hours were online, giving 4% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Wipe schedule

How often does a wipe happen on reqni, and at what time?

The record holds too few of reqni's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 10 hours ago.

On reqni, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 19 hours in.

Tags, lists

How should you read the tags on reqni?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): 15 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list reqni publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does reqni appear in?

These themed Rust Data Lab lists carry reqni: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does reqni compare with other servers in the rankings?

Player hours over the last week put reqni at #9,909, inside the top 45% of ranked servers.

How full is reqni right now?

No live signal from reqni right now, which was last seen 35 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

Connection

How can you connect to reqni?

In Rust, press F1 and enter client.connect 185.6.127.234:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players 15 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.