Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 10,289, its rank

Dev Server - IA Activa

Online 185.77.179.193:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#10,289top 46%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75118:0021:0000:0021:0000:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct15 Oct20 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:07 UTC15d ago 1 – running 0
Wed 7 Oct, 21:03 UTC21d ago 1 – 5.9 days 0
Fri 2 Oct, 22:36 UTC26d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What settings and rules apply on Dev Server - IA Activa?

Nothing in the name of Dev Server - IA Activa gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Dev Server - IA Activa?

No region is published by Dev Server - IA Activa. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.77.179.193:28015 is the address it uses.

Which Rust version is Dev Server - IA Activa on?

Rust network protocol 2635 and build 168909 on Windows is what Dev Server - IA Activa uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Dev Server - IA Activa stay up, and how reliable is its uptime?

Dev Server - IA Activa is live as of now. For the last 7 full days, 22 of 168 hours were online, giving 13% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipes and resets

How often does a wipe happen on Dev Server - IA Activa, and at what time?

There is no next wipe to predict for Dev Server - IA Activa, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 20 hours ago.

On Dev Server - IA Activa, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on Dev Server - IA Activa?

The game's server browser reads the tags Dev Server - IA Activa publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Dev Server - IA Activa appear in?

You will find Dev Server - IA Activa on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Dev Server - IA Activa hold among Rust servers?

The seven-day player-hours table has Dev Server - IA Activa at #10,289, in the top 46% of ranked servers.

How full is Dev Server - IA Activa right now?

Dev Server - IA Activa currently shows 1 players across 10 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

Getting on

What is the way to join Dev Server - IA Activa?

In Rust, press F1 and enter client.connect 185.77.179.193:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.