Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 6,270, its rank

BlueBastard's Revenge

Online 185.8.95.247:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,270top 28%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:14 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on BlueBastard's Revenge?

A procedural map runs on BlueBastard's Revenge, generated by the game.

What settings and rules apply on BlueBastard's Revenge?

No gather rate appears in the name of BlueBastard's Revenge. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts BlueBastard's Revenge?

Nothing about a region is published by BlueBastard's Revenge. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.8.95.247:28015.

On what Rust version does BlueBastard's Revenge operate?

Rust network protocol 2635 and build 168909 on Windows is what BlueBastard's Revenge uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is BlueBastard's Revenge for staying online?

BlueBastard's Revenge is live as of now. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

What is the wiping pattern on BlueBastard's Revenge?

Too few wipes are on record for BlueBastard's Revenge to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours ago.

How does BlueBastard's Revenge look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 23 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on BlueBastard's Revenge?

These are the tags BlueBastard's Revenge makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Player slots: 60; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does BlueBastard's Revenge come up?

The Rust Data Lab lists that include BlueBastard's Revenge are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does BlueBastard's Revenge place?

The seven-day player-hours table has BlueBastard's Revenge at #6,270, in the top 28% of ranked servers.

What does the current player count on BlueBastard's Revenge tell you?

Of 60 slots, 0 are taken on BlueBastard's Revenge right now. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

How to join

What is the way to join BlueBastard's Revenge?

Open the console with F1 in Rust and type client.connect 185.8.95.247:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players Player slots: 60.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.