Rust Data LabData lab · live
Live readings Servers11,701 Players42,340 Populated3,047 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,210, its rank

Test server

Offline 185.83.154.87:28024 checked 11d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,210top 70%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:47 UTC21d ago 0 – running 0
Thu 24 Sep, 12:33 UTC34d ago 1 halved by day 1 13.2 days 0
Thu 24 Sep, 05:48 UTC34d ago 1 – 0.3 days 0
Wed 23 Sep, 21:56 UTC35d ago 1 – 0.3 days 0
Mon 21 Sep, 20:13 UTC37d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Test server?

A procedural map of size 3,300 with seed 1337 runs on Test server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What settings and rules apply on Test server?

The name of Test server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Test server sit?

No region is published by Test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.83.154.87:28024 is the address it uses.

What Rust version does Test server currently run?

Rust network protocol 2634 and build 167058 on Linux is what Test server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Test server stay online?

Right now Test server is offline, with its last appearance 11 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on Test server, and at what time?

There is no next wipe to predict for Test server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 7 hours ago.

What does a typical wipe day on Test server involve?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

How should you read the tags on Test server?

The game's server browser reads the tags Test server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Test server appear in?

The Rust Data Lab lists that include Test server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Test server place?

Player hours over the last week put Test server at #15,210, inside the top 70% of ranked servers.

What does the current player count on Test server tell you?

No live signal from Test server right now, which was last seen 11 days 10 hours ago.

Getting on

How can you connect to Test server?

Open the console with F1 in Rust and type client.connect 185.83.154.87:28024. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.