Rust Data LabData lab · live
Live readings Servers11,819 Players71,592 Populated3,741 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Modded · atomic number 15,404, its rank

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

Offline 186.12.202.7:28015 checked 1h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404top 69%
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 113
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  4. 4 Ru RustSpain.com … 29
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  5. 5 Ru 404 RUST 2Х|ДЛ… 115
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  6. 6 Ru 404 RUST 2Х|ДЛ… 35
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Quick answers

from the figures on this page

Server setup

What map is in play on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED set, and what settings are in force?

No gather rate appears in the name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

No region is published by SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 186.12.202.7:28015.

Which Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?

On Linux, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is running Rust network protocol 2632 and build 161125. Joining requires the same protocol on your game; Steam takes care of updating it.

Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED stay up, and how reliable is its uptime?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is not online at the moment; the last sighting was 1 hours ago. The uptime it reports suggests it restarted roughly 15 days 5 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hold a steady performance?

Server fps averaged 198 over the last 48 hours, with 105 as the lowest. The entity count reached 49,992, including buildings, deployables and all other world items. The highest memory usage was 5,802 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe, and how often?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 69 days 1 hours ago the current world was made.

Tags, lists

How should you read the tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear in?

You will find SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED compare with other servers in the rankings?

The seven-day player-hours table has SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,404, in the top 69% of ranked servers.

What does the current player count on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED tell you?

The last recorded sighting of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED was 1 hours ago, and it is offline now. Over seven days the mean player count is 0.

How to join

How can you connect to SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Open the console with F1 in Rust and type client.connect 186.12.202.7:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol Protocol 2632 is required; join only if your game matches it.
cs161125
Build Build number: 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.