Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 13,632, its rank

Luciano123

Offline 186.18.113.75:28015 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 51 2% full Room to join
7-day average0peak –
Rank · atomic number#13,632top 62%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:06 UTC24d ago 2 – running 0
Tue 29 Sep, 05:23 UTC29d ago 2 halved by day 2 4.9 days 1
Mon 28 Sep, 23:00 UTC29d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Luciano123?

The map on Luciano123 is procedural at size 3,500 with seed 1561417458, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Luciano123?

The name of Luciano123 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Luciano123 based in?

No region is published by Luciano123. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 186.18.113.75:28015.

On what Rust version does Luciano123 operate?

On Windows, Luciano123 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does Luciano123 stay up, and how reliable is its uptime?

Currently offline, Luciano123 was last seen 20 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipes and resets

When does Luciano123 wipe, and how often?

With no fixed rhythm, Luciano123 wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 14 hours ago the current world was made.

How does Luciano123 look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Luciano123?

gmvanilla (Game mode): This is vanilla survival; mp51 (Max players): It has 51 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Luciano123 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Luciano123 come up?

These themed Rust Data Lab lists carry Luciano123: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Luciano123 hold among Rust servers?

Player hours over the last week put Luciano123 at #13,632, inside the top 62% of ranked servers.

How full is Luciano123 right now?

Luciano123 is offline at the moment; the last sighting was 20 days 1 hours ago.

How to join

What is the way to join Luciano123?

You can connect by pressing F1 in Rust and entering client.connect 186.18.113.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp51,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp51
Max players It has 51 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.