Rust Data LabData lab · live
Live readings Servers11,828 Players91,106 Populated3,754 Fresh wipes · 3h433 Sampled every 5 min

Element card · group Modded · atomic number 15,375, its rank

DropLaunch test server

Offline 186.247.77.58:28015 checked 9d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,375top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on DropLaunch test server?

The map on DropLaunch test server is procedural, made by the game.

What settings and rules apply on DropLaunch test server?

Nothing in the name of DropLaunch test server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is DropLaunch test server based in?

No region is published by DropLaunch test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 186.247.77.58:28015.

Which Rust version is DropLaunch test server on?

Rust network protocol 2634 and build 167781 on Windows is what DropLaunch test server uses. The protocol must match for you to join; Steam will update your game.

How reliably does DropLaunch test server stay online?

Right now DropLaunch test server is offline, with its last appearance 9 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 20 October 2026.

Wipes and resets

How often does a wipe happen on DropLaunch test server, and at what time?

The record holds too few of DropLaunch test server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 22 hours ago.

Where it appears

Which meanings sit behind the tags on DropLaunch test server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list DropLaunch test server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does DropLaunch test server come up?

The Rust Data Lab lists that include DropLaunch test server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does DropLaunch test server hold among Rust servers?

DropLaunch test server sits at #15,375 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does DropLaunch test server have at the moment?

No live signal from DropLaunch test server right now, which was last seen 9 days 7 hours ago.

How to join

How can you connect to DropLaunch test server?

In Rust, press F1 and enter client.connect 186.247.77.58:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.