Element card · group Modded · atomic number 10,305, its rank
CrowdControlServer
Offline 187.109.128.23:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on CrowdControlServer?
Generated by the game, the map on CrowdControlServer is procedural.
What rules has CrowdControlServer set, and what settings are in force?
The name of CrowdControlServer carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is CrowdControlServer based in?
There is no region on record for CrowdControlServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 187.109.128.23:28015.
Which Rust version is CrowdControlServer on?
Rust network protocol 2635 and build 168909 on Windows is what CrowdControlServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does CrowdControlServer stay up, and how reliable is its uptime?
Right now CrowdControlServer is offline, with its last appearance 3 hours ago. For the last 3 full days, 3 of 72 hours were online, giving 4% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Wipe days
What is the wiping pattern on CrowdControlServer?
CrowdControlServer's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 23 hours ago.
Where it appears
How should you read the tags on CrowdControlServer?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list CrowdControlServer publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does CrowdControlServer appear in?
These themed Rust Data Lab lists carry CrowdControlServer: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does CrowdControlServer place?
CrowdControlServer sits at #10,305 for seven-day player hours, placing it in the top 46% of ranked servers.
How many players does CrowdControlServer have at the moment?
No live signal from CrowdControlServer right now, which was last seen 3 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
How to join
How can you connect to CrowdControlServer?
You can connect by pressing F1 in Rust and entering client.connect 187.109.128.23:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.