Element card · group Modded · atomic number 12,981, its rank
CrowdControlServer
Offline 187.109.128.47:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on CrowdControlServer?
Generated by the game, the map on CrowdControlServer is procedural.
What settings and rules apply on CrowdControlServer?
The name of CrowdControlServer carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts CrowdControlServer?
Nothing about a region is published by CrowdControlServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 187.109.128.47:28015.
On what Rust version does CrowdControlServer operate?
On Windows, CrowdControlServer is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does CrowdControlServer stay online?
Right now CrowdControlServer is offline, with its last appearance 10 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does CrowdControlServer wipe, and how often?
The record holds too few of CrowdControlServer's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 22 hours ago the current world was made.
Where it appears
What should you understand from the tags CrowdControlServer carries?
The game's server browser reads the tags CrowdControlServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does CrowdControlServer come up?
You will find CrowdControlServer on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does CrowdControlServer place?
The seven-day player-hours table has CrowdControlServer at #12,981, in the top 59% of ranked servers.
How full is CrowdControlServer right now?
The last recorded sighting of CrowdControlServer was 10 days 6 hours ago, and it is offline now.
Connection
How can you connect to CrowdControlServer?
In Rust, press F1 and enter client.connect 187.109.128.47:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.