Rust Data LabData lab · live
Live readings Servers11,700 Players43,056 Populated3,055 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 12,981, its rank

CrowdControlServer

Offline 187.109.128.47:28015 checked 10d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#12,981top 59%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct19 Oct22 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on CrowdControlServer?

Generated by the game, the map on CrowdControlServer is procedural.

What settings and rules apply on CrowdControlServer?

The name of CrowdControlServer carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts CrowdControlServer?

Nothing about a region is published by CrowdControlServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 187.109.128.47:28015.

On what Rust version does CrowdControlServer operate?

On Windows, CrowdControlServer is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does CrowdControlServer stay online?

Right now CrowdControlServer is offline, with its last appearance 10 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does CrowdControlServer wipe, and how often?

The record holds too few of CrowdControlServer's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 22 hours ago the current world was made.

Where it appears

What should you understand from the tags CrowdControlServer carries?

The game's server browser reads the tags CrowdControlServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CrowdControlServer come up?

You will find CrowdControlServer on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does CrowdControlServer place?

The seven-day player-hours table has CrowdControlServer at #12,981, in the top 59% of ranked servers.

How full is CrowdControlServer right now?

The last recorded sighting of CrowdControlServer was 10 days 6 hours ago, and it is offline now.

Connection

How can you connect to CrowdControlServer?

In Rust, press F1 and enter client.connect 187.109.128.47:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.