Element card · group Modded · atomic number 13,250, its rank
Navezgame
Offline 187.14.97.22:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Navezgame?
Generated by the game, the map on Navezgame is procedural.
How is Navezgame configured, and what rules apply?
No gather rate appears in the name of Navezgame. The server publishes no limit on group size. hardcore is the game mode, Facepunch's toughest setting. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does Navezgame sit?
Nothing about a region is published by Navezgame. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 187.14.97.22:28015.
On what Rust version does Navezgame operate?
Rust network protocol 2633 and build 162929 on Windows is what Navezgame uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Navezgame stay up, and how reliable is its uptime?
Navezgame is not online at the moment; the last sighting was 40 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipe schedule
What is the wiping pattern on Navezgame?
Too few wipes are on record for Navezgame to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 11 hours ago.
Tags, lists
Which meanings sit behind the tags on Navezgame?
The game's server browser reads the tags Navezgame publishes, which are gmhardcore (Game mode): The rules are hardcore, which is harsher; mp1 (Max players): 1 is the slot count; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Navezgame appear in?
The Rust Data Lab lists that include Navezgame are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population
How does Navezgame compare with other servers in the rankings?
Player hours over the last week put Navezgame at #13,250, inside the top – of ranked servers.
What does the current player count on Navezgame tell you?
No live signal from Navezgame right now, which was last seen 40 days 4 hours ago.
Connection
What is the way to join Navezgame?
Open the console with F1 in Rust and type client.connect 187.14.97.22:28015. The Launch Rust button on this page does the same job through Steam.