Element card · group Modded · atomic number 15,814, its rank
plugin dev
Offline 187.15.120.249:28035 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on plugin dev?
A procedural map runs on plugin dev, generated by the game.
How is plugin dev configured, and what rules apply?
Nothing in the name of plugin dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
About the server
What region hosts plugin dev?
Nothing about a region is published by plugin dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 187.15.120.249:28035.
Which Rust version is plugin dev on?
Rust network protocol 2634 and build 166652 on Windows is what plugin dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does plugin dev stay online?
plugin dev is not online at the moment; the last sighting was 18 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 6 October 2026.
Wipe schedule
When does plugin dev wipe, and how often?
Too few wipes are on record for plugin dev to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 3 hours ago.
Where it appears
Which meanings sit behind the tags on plugin dev?
The game's server browser reads the tags plugin dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does plugin dev come up?
You will find plugin dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does plugin dev compare with other servers in the rankings?
The seven-day player-hours table has plugin dev at #15,814, in the top 72% of ranked servers.
What does the current player count on plugin dev tell you?
The last recorded sighting of plugin dev was 18 days 20 hours ago, and it is offline now.
How to join
What is the way to join plugin dev?
Open the console with F1 in Rust and type client.connect 187.15.120.249:28035. The Launch Rust button on this page does the same job through Steam.