Element card · group Modded · atomic number 13,295, its rank
Test
Offline 188.113.153.136:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Test?
Generated by the game, the map on Test is procedural.
What settings and rules apply on Test?
Nothing in the name of Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.
About the server
Which location is Test based in?
There is no region on record for Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.113.153.136:28015.
On what Rust version does Test operate?
Rust network protocol 2633 and build 164530 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test stay online?
Currently offline, Test was last seen 38 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe days
What is the wiping pattern on Test?
The record holds too few of Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 18 hours ago.
Where it appears
How should you read the tags on Test?
The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
The Rust Data Lab lists that include Test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does Test compare with other servers in the rankings?
The seven-day player-hours table has Test at #13,295, in the top – of ranked servers.
How many players does Test have at the moment?
The last recorded sighting of Test was 38 days 16 hours ago, and it is offline now.
Getting on
What steps get you onto Test?
In Rust, press F1 and enter client.connect 188.113.153.136:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.