Rust Data LabData lab · live
Live readings Servers11,849 Players73,470 Populated3,705 Fresh wipes · 3h219 Sampled every 5 min

Element card · group Modded · atomic number 5,294, its rank

TESTER

Online 188.134.89.81:11113 checked 7m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,294top 24%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
020040060080014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct17 Oct23 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:02 UTC2d ago 1 – running 0
Mon 26 Oct, 12:27 UTC3d ago 1 – 0.4 days 1
Thu 22 Oct, 17:00 UTC6d ago 2 held half 3.8 days 2
Wed 21 Oct, 15:19 UTC7d ago 2 – 1.1 days 0
Sun 18 Oct, 11:48 UTC11d ago 1 held half 3.1 days 1
Thu 15 Oct, 21:30 UTC13d ago 1 held half 2.6 days 0
Thu 1 Oct, 10:02 UTC28d ago 1 – 14.5 days 0
Thu 24 Sep, 15:33 UTC34d ago 2 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on TESTER?

TESTER runs a procedural map of size 1,500 with seed 1724362619; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has TESTER set, and what settings are in force?

No gather rate appears in the name of TESTER. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is TESTER based in?

There is no region on record for TESTER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 188.134.89.81:11113 is the address it uses.

On what Rust version does TESTER operate?

On Windows, TESTER is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TESTER for staying online?

At the moment, TESTER is online. According to the uptime it reports, the last restart was about 40 hours ago. It was online for 149 of 168 hours in the last 7 full days, which is 89% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does TESTER hold a steady performance?

The last 48 hours show an average of 407 server fps and a minimum of 258. Buildings, deployables and everything else in the world added up to as many as 16,007 entities. Up to 1,975 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does TESTER wipe, and how often?

With no fixed rhythm, TESTER wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 14 hours ago.

How does TESTER look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on TESTER?

The game's server browser reads the tags TESTER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TESTER appear in?

You will find TESTER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does TESTER place?

TESTER sits at #5,294 for seven-day player hours, placing it in the top 24% of ranked servers.

How many players does TESTER have at the moment?

At the moment TESTER has 0 of its 100 slots filled. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

Connection

What steps get you onto TESTER?

In Rust, press F1 and enter client.connect 188.134.89.81:11113. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rustila.gamestores.app.

Server tags

what each one means

Published as mp100,ptsw,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptsw
Networking It runs the 'sw' network layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.