Rust Data LabData lab · live
Live readings Servers11,733 Players63,580 Populated3,313 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Modded · atomic number 15,262, its rank

GSC Community Server

Offline 188.138.122.125:28115 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:14 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on GSC Community Server?

GSC Community Server runs a procedural map of size 3,500 with seed 12345; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is GSC Community Server configured, and what rules apply?

Nothing in the name of GSC Community Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does GSC Community Server sit?

No region is published by GSC Community Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 188.138.122.125:28115.

Which Rust version is GSC Community Server on?

Rust network protocol 2634 and build 167781 on Linux is what GSC Community Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is GSC Community Server for staying online?

GSC Community Server is not online at the moment; the last sighting was 2 days 7 hours ago. It was online for 11 of 168 hours in the last 7 full days, which is 7% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipes and resets

What is the wiping pattern on GSC Community Server?

The record holds too few of GSC Community Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 7 hours ago the current world was made.

On GSC Community Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags GSC Community Server carries?

These are the tags GSC Community Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does GSC Community Server come up?

These themed Rust Data Lab lists carry GSC Community Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does GSC Community Server place?

The seven-day player-hours table has GSC Community Server at #15,262, in the top 69% of ranked servers.

How full is GSC Community Server right now?

No live signal from GSC Community Server right now, which was last seen 2 days 7 hours ago. The seven-day average for this server is 0 players.

Getting on

What steps get you onto GSC Community Server?

In Rust, press F1 and enter client.connect 188.138.122.125:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.