Element card · group Modded · atomic number 15,150, its rank
Test
Offline 188.138.209.216:28017 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Test?
A procedural map runs on Test, generated by the game.
How is Test configured, and what rules apply?
Nothing in the name of Test gives a gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does Test sit?
With no region published, Test still carries the region code pol. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.138.209.216:28017.
Which Rust version is Test on?
On Windows, Test is running Rust network protocol 2574 and build 111282. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test stay online?
Test is not online at the moment; the last sighting was 46 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on Test?
Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 4 hours ago.
Tags, lists
Which meanings sit behind the tags on Test?
The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; v2574 (Protocol): The server runs protocol 2574, so your game needs the same version; cs111282 (Build): The game build is 111282; ptrak (Networking): The network layer is RakNet, standard in the game; $rpol (Region code): Region code: pol; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Test appear in?
You will find Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
How does Test compare with other servers in the rankings?
The seven-day player-hours table has Test at #15,150, in the top – of ranked servers.
What does the current player count on Test tell you?
The last recorded sighting of Test was 46 days 4 hours ago, and it is offline now.
How to join
How can you connect to Test?
Open the console with F1 in Rust and type client.connect 188.138.209.216:28017. The Launch Rust button on this page does the same job through Steam.